007 Legends
- loganandcool
- Aug 22, 2015
- 1 min read

Being built on the engine used for Eurocom’s previous title, 2011’s GoldenEye 007: Reloaded, 007 Legends shares much of the same gameplay, though there are some notable additions and modifications. The most significant change is the greater focus on stealth-based play, with enemy AI being more suspicious and investigative. Throughout the campaign players will frequently be presented with situations that require stealth to get past, though often running-and-gunning will also be an option. To compliment such stealth scenarios, players will have access to three gadgets from the start of the campaign: the returning smartphone, which has new vision modes and binocular capabilities a new dart pen that can fire three different types of dart, including distraction, shock and tranquillizer darts and a wristwatch that can track enemies and fire a laser and map nearby enemies and cameras.
Another notable addition is the incorporation of an XP (experience points) progression system. Players can use XP to unlock and/or upgrade gadgets, weapons (and attachments) and Bond’s physical abilities.
Other notable points include there being at least one vehicle-based level in each of the missions, a new free-form melee function that enables players to control punches with the analogue sticks and new weapons.
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