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1st Game Super Smash Bros Wii U

Like in previous games in the series, Super Smash Bros. is a multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents. The aim of the game is for players to increase their opponents' damage percentage, causing them to fly back further when attacked, and eventually, knock them out of the playing field. To assist players during fights, items appear on the battlefield, including items from the various video games represented in the series and some unique to Super Smash Bros.. An item called a Smash Ball allows players to use a powerful, character-specific finishing move, otherwise known as a "Final Smash" attack. Another item is an Assist Trophy, which summons various non-playable characters from a represented series onto the field to assist the summoner. Both of which were previously introduced in Super Smash Bros. Brawl. Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games. Each stage now features an alternate Omega form, which replaces the stage's layout with a flat surface and removes all stage hazards. Certain stages, collectible trophies, and Assist Trophies are exclusive to each version of game, with the Wii U version primarily featuring elements taken from console titles and the 3DS version taking elements primarily from handheld games. Both games feature revisited stages from past entries in the series.

New to the series is the ability to customize both existing characters and custom Mii Fighters, altering their attacks and giving them unique power-ups. These characters can be transferred between the 3DS and Wii U versions of the game, as well as certain items earned in specific modes. Additionally, players can use Amiibo figurines to train computer controlled players and import them into a match. Both versions of the game support local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory." For Fun features random stages and items, with time matches only and Omega stages omitted, while For Glory features stock matches with no items and features both Smash and 1-on-1 battles. Customized characters, Mii Fighters, and Amiibos cannot be used in online matches against strangers. Additionally, solo play once again features Classic mode, which features an intensity setting similar to Kid Icarus: Uprising, in which players can make the game more difficult in order to earn greater rewards. Both versions share two new modes. Target Blast has players beat up a ticking bomb before launching it into a set of targets, with the goal of earning as many points as possible by causing chain reactions. Trophy Rush has players smash crates to build up a Fever meter and earn new trophies and customization items.

In addition to a moderation system to prevent griefing, the game features an online ranking system called "Global Smash Power" for a player's solo mode score, which shows how many other players someone has outscored, rather than listing their position on a leaderboard. Although the game does not feature a ranking system for online matches, matchmaking between players of similar skill levels was introduced. Online also features Spectator Mode, where spectators can place bets on other players to win more gold, and Conquest, in which players can support selected characters by playing as them online, earning rewards if their supported team wins.

2th Game Mario Kart 8

The game continues the traditional gameplay of the Mario Kart series, in which characters from the Mario universe race against each other ingo-karts, attempting to hinder their opponents or improve their racing performance using various tools found in item boxes. Returning features from previous installments include motorbikes, and 12-player racing from Mario Kart Wii, as well as hang gliders, underwater racing, and vehicle customization from Mario Kart 7.

Mario Kart 8‍ '​s new features include anti-gravity racing, in which certain parts of a track can allow racers to drive on walls and ceilings. During these sections, players can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. New characters include the Koopalings, Baby Rosalina, and Pink Gold Peach. New items include the Boomerang Flower, which can be thrown to attack players, the Piranha Plant, which attacks nearby racers and obstacles, the Crazy Eight, which gives the user eight items, and the Super Horn, which can be used both to attack nearby opponents and defend against items, including the previously nearly unavoidable Spiny Shell. There are a total of 48 tracks to race on. 25 of them were created for this game, and 23 appeared in previous Mario Kart games. Only 32 tracks were available at launch, but updates added 16 more.

Along with local multiplayer, Mario Kart 8 supports online multiplayer for up to twelve players, playable with friends, or with strangers both regionally and worldwide, with voice chat support outside of races. Players are able to set up tournaments with fully customizable rules and schedules, download ghost data from friends or top players, and receive stamps for use on Miiverse by beating staff times and completing Grand Prix races. Mario Kart TV lets the player view replay data from other players, including rewind and slow-motion playback functionality, and then upload highlights to YouTube.

The game is compatible with the Wii U GamePad, Wii Remote and Nunchuk, Wii U Pro Controller, Wii Classic Controller, and Wii Wheel. Players can also use Amiibo figures to unlock Nintendo-themed costumes that can be worn by Miis.

3th Game New Super Mario Bros U

New Super Mario Bros. U iterates on the gameplay featured in New Super Mario Bros. Wii. The objective of each level is to reach the goal flag at the end of each level while avoiding enemies and hazards.

The game can be controlled either using Wii Remotes or the Wii U GamePad, the latter of which allows for Off-TV Play, where the game can be played strictly on the GamePad's screen, without the use of a television. Wii U Pro Controller support was added in the 1.3.0 patch.

Up to five players can play simultaneously. In multiplayer, the player using the Wii U GamePad cannot control a character, but instead can interact with the environment, such as putting down blocks down or stunning enemies. As such, in multiplayer, there must be an equal number of controllers, excluding the GamePad, to the desired number of on-screen characters.

Certain game modes also allow players to play Mii characters saved on their console. New to this version is an asymmetric multiplayer experience called Boost Mode. In this mode, the player with the GamePad can use the touchscreen to place blocks on the screen or stun enemies to aid the other player(s). This can be used to both assist amateur players and allow expert players to perform speed runs. The Koopalings, Bowser, Kamek, Boom Boom and Bowser Jr. appear as the game's main villains.

Along with returning elements, such as Ice Flowers and Yoshis, New Super Mario Bros. U introduces new power-ups, such as a flying squirrel suit that allows players to glide across long distances or slowly descend down vertical paths and cling to the side of the walls. Baby Yoshis can be carried by the individual players. Each baby Yoshi has a special ability based on its color, such as inflating in midair, blowing bubbles to attack enemies and illuminating dark areas. Some older power-ups also have new abilities; for example, the Mini Mushroom now allows players to run up walls. Unlike the previous New Super Mario Bros. games, which have separate maps for each of the game's worlds, New Super Mario Bros. U features one large map containing all the game's worlds and levels, similar to that of Super Mario World. Some levels have multiple exits that lead to the different areas on the map. The Super Guide, which takes control of the player's character and moves it automatically through a level, is available in case the player has failed a level many times.

There is a new antagonist in the game named Nabbit, who appears at some levels and time, to be chased after stealing a power-up from Toad. Once Nabbit is caught, Toad rewards it to the player(s).

The game features two new modes of play, Challenge Mode and Boost Rush. Challenge Mode adds unique challenges, such as clearing levels quickly or earning as many 1-UPs in a row as possible without touching the ground. The Coin Battles from New Super Mario Bros. Wii also return and this time, the player can customize the battles with the GamePad to place the coins and Star Coins on the course.

Boost Rush takes place on an automatically scrolling level which increases in speed as players collect coins, with the goal to clear the stage as quickly as possible. The game also utilizes Miiverse, allowing players to share comments about particular levels with one another.

4th Game Super Mario 3D World

The game follows a similar play style to Super Mario 3D Land, which combines the free-roaming gameplay of 3D Mario titles with the mechanics of 2D side-scrolling platforming games in the series, going so far as to include a flagpole and timer on every level. Four different playable characters are initially available in Super Mario 3D World: Mario, Luigi, Princess Peach, and Toad. Additionally, Rosalina is an unlockable fifth playable character. Similar to their appearances in Super Mario Bros. 2, each of the characters possesses unique abilities and controls differently: Mario has balanced running speed and jump height; Luigi jumps higher and falls slower, but has lower traction; Peach can jump and float through the air for a short period of time, but does not run as fast; Toad runs the fastest, but cannot jump as high and falls faster; and Rosalina can use the spin attack move as seen in the Super Mario Galaxy titles, but has the slowest running speed. The player can select any of the five characters to use before beginning a level, and up to four players may explore the same level simultaneously with each character, sharing from a pool of extra lives. Like New Super Mario Bros. Wii and New Super Mario Bros. U, players are able to pick up and carry each other to help them across certain areas. Levels are accessed via a map overworld, which players can freely explore to find hidden secrets or access bonus areas to earn more items or coins. Each level contains 3 hidden Green Stars, which are required to access certain levels, and each main level also contains a hidden Stamp, which can be used in handwritten posts to Miiverse within the game's community. Players can also view messages left by other players, both on the map overworld and after clearing a level, and can download Mii Ghosts to appear in levels. Additional Green Stars can be earned in Captain Toad levels, where players control Captain Toad, who cannot jump, as he navigates puzzle-like stages using the GamePad's functionality, and Mystery Houses, where players must clear a series of challenges with short time limits.

Along with several returning items from previous games, such as the Super Leaf, Mega Mushroom, Propeller Box and Boomerang Flower, several new items are introduced. The Super Bell gives players a Cat Suit, allowing them to run faster, perform unique attacks and climb up walls to reach new areas. A variation of the Super Bell, the Lucky Bell, allows the player to temporarily transform their character into a lucky cat statue that awards coins under certain conditions. Double Cherries make a clone of the player, allowing for more effective attacks. The more Double Cherries the player grabs, the more clones that appear. Players can also wear Cannon Boxes, which fire shots at enemies, Light Blocks, which can defeat ghosts, and Goomba masks, which let them blend in with enemy Goombas. Players are also able to pick up various objects, such as bombs, baseballs and Piranha Plants, which can be used to defeat enemies or solve puzzles, and ride around in a Skating Shoe or on an aquatic dinosaur named Plessie.

The game features functionality with the Wii U GamePad, allowing players to rub the touchscreen or blow into the microphone to reveal hidden blocks or items, hinder enemies, and activate mechanisms, and also supports Off-TV Play. The game is also compatible with the Wii Remote, Nunchuk, Classic Controller, and Wii U Pro Controller. An unlockable Luigi-themed version of Mario Bros., titled Luigi Bros., can be accessed either by clearing the game, or by having save data from New Super Luigi U.

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© 2023 by Super Mario. Proudly By Christother Smith
 

Photos by: THQ Insider's 

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